Whilst it isn't quite as good in Doubles as it is in Singles I still think it's a valuable Pokemon. The Boogie Bug is one of my favorite Pokemon and it works wonders for my team. Landorus often gets used to soak up Fighting-type attacks aimed at Tyranitar so it's a key player for the team. I opted for usage of the Sitrus Berry as it helps Landorus switch in and dish out a healthy dose of intimidate more often. Protect is there for the same reason everything carries it. Rock Slide is there to hit stuff that Earthquake doesn't and can get that nifty bit of hax that wins the game. U-turn is great to get the upper hand on the opponent and works great given Landorus' ability to force switches. Earthquake is the obligatory STAB with the bonus perk of being a spread move. Immune to Ground and Electric-type moves, Intimidate, good bulk, 145 base Attack what's not to like? Landorus switches in on so much thanks to it's excellent typing and ability. Landorus-T is one of my favorite Pokemon in the Doubles metagame. Walls such as Cresselia, Trevenant and Dusclops hate receiving Choice Specs, especially Trick Room variants.Īnimal (Landorus-Therian) (M) Sitrus Berry Trick cripples pokemon that I might otherwise struggle with. Combined with Landorus-T's Intimidate it really is a great move. Volt Switch eases on prediction and allows me to adapt to whatever is happening on the field. Hydro Pump is standard for Rotom-W and hits the ground types that discharge can't. The 30 Percent paralysis chance also makes it an appealing choice. Discharge is great for my team because I have two Ground-types who are unaffected by it. It also has decent natural bulk so I opted for a bulky Choice Specs set. Levitate is particularly important given I have two users of Earthquake meaning it synergises really well with the rest of the team. It's fantastic typing / ability means that it has just one weakness and it's a weakness to one of the least common offensive types, grass. Once again Protect is there to ease on prediction and increase longevity. Yache is a lifesaver and helps me to waste Pokemon that don't expect it like Weavile and Mamoswine. It catches a lot of people off guard and hits a large amount of Pokemon that I'd otherwise have a little more difficulty with such as Scizor. Fire Blast is there to hit Steel-type Walls, most notably Ferrothorn. Dragon Claw is there as the obligatory dragon STAB and hits Flying-type Pokemon or Pokemon with Levitate. A huge attack coupled with a great spread move in Earthquake is a formula for success and Garchomp does not disappoint. Next up is Garchomp's big offensive pressure. 102 base speed is wonderful as it beats the plethora of 100s that are so popular in doubles. First of all it finds itself populating a wonderful speed tier. Garchomp is fantastic for a multitude of reasons. Protect is standard in doubles but is notably good on Tyranitar since it's just a magnet for attacks. What I like about Taunt on Tyranitar is that it isn't always expected and has great synergy with Pursuit. Without it, Trick Room teams can run riot and leave me so far behind from the get go. Sure the power drop is noticeable but for the most part I'm using Tyranitar as a utility Pokemon and Pursuit is there to catch people off guard it's especially good when combined with Taunt. I prefer Stone Edge over Rock Slide because I want the immediate power, the lack of spread damage doesn't bother me and Tyranitar isn't getting many flinches because it's pretty slow. Tyranitar itself has a fantastic typing and great bulk. Coupled with three users of U-turn and a Volt Switch user on my team it's just fantastic. Sand is brilliant for that extra chip damage and the big fuck you it says to Focus Sash users and that extra 6 percent damage makes a world of difference.
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